![]() ![]() It does not support the display of Сontour lines if the map source is any online tile map. The whole map is rendered as a set of tiles, and markers, lines and text are already inside these tiles.įirst, the entire tile pack is rendered, and then the available symbols are applied to the map, layer by layer.ĭoes not support raster layer on top of vector text. It is possible to view the map in 2D, and you can change the viewing angle to get a 3D view. Only available for OsmAnd 4.3 and later versions, and in test mode for OsmAnd 4.2. Recommended for low-performance or outdated devices. The iOS version uses only OpenGL for map rendering. In the Android version of the app, you can switch between map rendering Version 1, originally implemented in the OsmAnd app, and Version 2, which uses the OpenGL (Open Graphics Library) programming interface for rendering two- and three-dimensional graphical objects. Menu → Settings → OsmAnd settings → Map rendering engine More info about data storage settings read here. To access all tracks, custom routing and rendering files, follow this path: OsmAnd files are visible in the "Files" application. IOS device → Settings → General → iPhone storage → OsmAnd Maps We can only find out how much memory OsmAnd uses. For the iOS system, we can not do any manipulation of the storage folder.
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